I want the yak just for transmog but it would be literally all the money I have in a decade of playing wow. Mats too plentiful in Warlords? Let's take away all automated sources, reduce how many you get from gathering AND make all recipes require an exorbitant amount of them! I feel like this whole expansion is what Blizzard typically does - completely overreact to a problem and violently nerf it too far in the opposite direction. The garrisons took it too far, but it wasn't a bad idea. And the Nomi quests were fun, back before I wanted to murder him for burning all my damn ingredients. It even had a bunch of catch up recipes that I think you could make purely with vendor items. Never did master the other ways, might do it when I have extra money and time. 80% of the time a node only gives 1, 10% nothing, 10% 2 (my guess)Īnd because all mobs in the zone are 110 (so you often have to kill a mob or two) and it doesn't grow in the city (where most of the wq's are) it's explicitly designed to be expensive. The higher tier food is remarkably complex for a one time buff of like 2% on a secondary stat.Īnd what nonherbalists may not realize is that Starlight Rose isn't like normal herbs. Looking forward to doing vault and arcway again. I think I got 2 or 3 usable drops period kinda annoying. Just did nef lair on mythic which was the last one I needed and it was beyond easy, so all mythic dungeons done as one of the weakest dps classes in the game. I enjoy it because the fights have interesting mechanics. Its not as bad a dungeon as people think. So usually shadow lords or when a new portal opens up and we still closing the old one. I've only done heroic on it, but, I assume you'd want to save it for those last packs with the infernals that do assloads of damage because people don't focus down shit anymore. Speaking of Violet Hold: Is the accepted strategy to just use the levers on the shadow packs? I was in a group last night that blew on early, and it made the last elite pack of shadow something we actually had to deal with. Yeah, I get real close to dungeon packs and face a wall when using it now.ĭungeons like black rook and violet hold will actually be some of the less popular for mythic +, since the suffixes and such impact trash WAY more than bosses. Yeah, the spell animation comes out in a curve from the right side and goes through what gets hit, then curveballs off into the distance. MM's DPS takes a nosedive if you don't spec into Barrage, but 7.0.1 made the skill a fucking dumpster fire that aggroes every bear, and they've so far refused to just narrow the cone or not make it extend past what you targeted or any of the other logical fixes.įire Mages have a similar skill called Cinder Storm, it's not as necessary, but it's super helpful DPS for dungeon packs. Don't fall into the trap of being that guy who defends group wipes with dps meters
It is a nasty, gross talent that happens to do a ton of dps. Now that I'm doing mythics, I would genuinely rather kill things slower than have a hunter pull extra adds with barrage. MM with barrage is an absolute pain in the ass to group with in a dungeon. No one else needed leather upgrades, so he ended up going from 800ish to 840ish in a few hours. You can make it to 840+ ilvl that way with some patience.Īs a funny side note, we carried a returning guild healer (monk) through some mythics with a druid tank and rogue dps. Even what appears to be a straight sidegrade can get a 10 ilvl bump on completion. I also cannot overemphasize the importance of checking all word quests periodically looking for upgrades.
Bestial Fury may sim better, but I find Blink Strikes ends up being superior in practice, as it puts your pet (the majority of your damage) on target asap and keeps then there. I know MM with barrage is the conventional wisdom, but I have been able to do extremely potent dps (most fighting in 5mans is packs) without having to worry about picking up errant adds with barrage. So, as a BM hunter focussed on AoE damage, I've been having a ton of fun in Mythics.